![]() ![]() Utilising the full spectrum of bright colours and exhibiting a lovely crude hand-drawn aesthetic, the inhabitants of Chuchel are all chock-full of character. All of the weird and bizarre creations feel like they belong and, as with Samorost, Machinarium and Botanicula before it, the overall effect is of an impressively cohesive and well designed world. This unity of vision is one of the most impressive parts of the game, and perfectly complements the gameplay. Interactive objects are generally easy to spot but don’t feel shoehorned into the scenes either. The result is a true feeling of playful exploration, where each click is generally rewarded by a suitable animation, whether successful or not. It should be clear that I loved Chuchel and found myself smiling far more than is natural for such a jaded and cynical old man. Almost every one of the game’s 30 screens contains numerous opportunities for experimentation and offers the potential for a range of cute and funny animations. The only negative is that it is clearly a very short experience. Completing the game and getting the achievements is possible in just a couple of hours. Whilst this sounds slight, the ratio of fun to gameplay time is much more impressive, and I’d certainly choose Chuchel over many more substantial games. If your main criteria for a game’s value is its length, though, Chuchel is not for you. With all this being said, one of the most interesting things about Chuchel is how difficult it is to summarise in written form. Unlike many other games, where discussion of the mechanics and controls can occupy several paragraphs of insightful commentary, here the controls are delightfully simple as you click away with your mouse. Every screen has a number of interactive objects or characters and to progress you need to puzzle out the order in which to prod, poke, push, lick, jump on them. Some screens contain hints in the background whilst others simply need you to work your way through the options. There are a vast amount of individual actions to perform and an accompanying range of reactions. ![]() Most of the time I found myself delaying the correct action in order to see every possible response, almost the complete opposite of how most games are meant to be played. The stripped back, immediate response approach to gameplay is the antithesis of the epic, movie inspired blockbusters that dominate the gaming landscape. I enjoy the more outwardly ambitious titles too, but it’s refreshing to play a title that concentrates on a simpler approach.As a cute cat Kimuto, face the harsh world of work on your first day of the new job as a delivery guy. UnderDungeon it’s an astonishing and clever mix of classic RPG games with mechanics and levels from other genres.īut along the way, you will meet allies and engage in a great adventure! Sounds easy? Nothing more wrong!Ī whole bunch of monsters to defeat, and secrets to discover. You’ll traverse the dungeons, fight enemies, acquire new, powerful items and solve puzzles. The game is made by Josyan Team, previously involved in working on games like Tamiku, Zerotopian Invasion or Alex Kidd in MW remake. UD is a project that pays tribute to the classics of games of its genre, like Legend of Zelda, Gauntlet or Dragon Quest. The game grabs your attention with simple yet polished 1-bit visuals. The developers have made the graphics clear and full of small details. ![]()
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